FLYIM is updated continuously. Recent additions, newest first.
Death isn’t always the end. When a run finishes you can Rise Again once — pick up where you fell and keep flying — to finish a level goal or a bounty you died just short of. Continued runs are fully verified and rank like any other, because the revive is part of the recorded flight.
A polish pass on the moment-to-moment: a warm screen-edge glow that builds with your combo, a vignette that tightens as you accelerate, a golden flourish for outflying the dawn, and brief hit-stop freezes on the biggest beats — shield saves, golden catches, and second dawns.
A deep run-to-run layer: four perches per flight instead of two, sixteen relics including six cursed bargains, a spark-powered Second Dawn revive, the rare golden firefly, and eight nightly omens that reshape every night. Plus richer craft art with layered shading, and a “craft draws itself” reveal when you compile.
The campaign is now sixty-four handcrafted levels across eight chapters — First Light, Deep Night, The Narrows, The Menagerie, Dead Weight, The Drift, The Long Dark, and Toward the Dawn. Most levels now hand you a prescribed craft to master — fly the brick under a heavy moon, thread the fog as a paper plane, drift a zeppelin through the still, or breach the dawn itself — and the goals branch beyond distance into grazes, perches, spark hauls, cursed carries, and revivals. Beat one to unlock the next, all the way to the breach.
Every craft you fly earns experience and levels up through ten ranks, from Fledgling to Legend, with a glowing aura at level five and a gilded name at ten. A flight journal records your last fifty runs and your lifetime totals.
Three nightly bounties — easy, medium, and spicy — that pay sparks for distance, sparks collected, grazes, catching the golden firefly, carrying a curse, and more.
Death wisps that mark where everyone fell tonight, a lit lantern for the daily champion, community goals that unlock the aurora, ambient music that shifts key as you cross the valley’s regions, and a title screen where the real valley drifts behind the words.
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